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  • 3dsMAX2011 video tutorial
  • 3dsMAX2011 video tutorial
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3dsMAX2011 Video Tutorial Catalog
  • Lesson 1: Introduction to 3DsMAX2011 and Establishment of Standard Primitives
  • 1-1 3DS MAX2011 Introduction and Interface Composition
  • 1-2 3dsmax2011 interface optimization
  • 1-3 Establishment of Cuboid
  • 1-4 Modification of Cuboid Parameters
  • 1-5 Example-Making a Wooden Bench
  • 1-6 Example-Making a Computer Desk
  • 1-7 Standard Primitives 1
  • 1-8 Standard Primitives 2
  • 1-9 Example-Tea Cup
  • 1-10 Example-Automatic Pen
  • 1-11 Rotate operation
  • 1-12 Example-Yeti
  • 1-13 Center point and pivot point
  • 1-14 How to move the position of the pivot point
  • 1-15 Example-Application of Pivot Point
  • 1-16 Example-Clocks
  • Lesson 2: Establishing Extended Primitives
  • 2-1 Extended Primitives
  • 2-2 Example-Capsule
  • 2-3 Copy Type
  • 2-4 Alignment Command 1
  • 2-5 Alignment Command 2
  • 2-6 Example-Clock (with Alignment Command)
  • 2-7 Zoom and Mirror
  • Lesson 3: Arrays and Boolean Operations
  • 3-1 Array Command 1
  • 3-2 Array Command 2
  • 3-3 Example-Stairs
  • 3-4 Array Command 3
  • 3-5 Example-Revolving Stairs
  • 3-6 Example-Iron Chain
  • 3-7 Boolean Operations 1
  • 3-8 Boolean Operations 2
  • 3-9 Example-Ashtray
  • 3-10 Example-Capsules of Different Colors
  • Lesson 4: Two-dimensional graphics 1
  • 4-1 graphics (two-dimensional object)
  • 4-2 Graphics-Line 2
  • 4-3 Example——Tsinghua Tongfang
  • 4-4 Example-Fire Extinguisher
  • 4-5 Example-Light Barrier
  • 4-6 lines-points
  • 4-7 Attaching and Creating Lines
  • 4-8 Example-Heart Shape
  • 4-9 Example-Office Chair
  • 4-10 Lines-Line Segments and Splines
  • Lesson 5: Two-dimensional graphics 2
  • 5-1 Example-Tripod
  • 5-2 Example-Fluorescent Lamp
  • 5-3 Rectangle, Circle and Text
  • 5-4 Example-Wrench 1
  • 5-5 Example-Wrench 2
  • 5-6 Example-Door
  • 5-7 Example-Roman Column
  • 5-8 other graphics
  • 5-9 Example-Revolving Staircase Handrail
  • 5-10 Example-Strengthening Practice
  • Lesson 6: Chamfer, chamfer surface, turning order
  • 6-1 Chamfer Command
  • 6-2 Example-Table Tennis Racket
  • 6-3 Example-Three Person Desk 1
  • 6-4 Example-Three Person Desk 2
  • 6-5 Example-Strengthening Exercise 1
  • 6-6 Example-Step 2
  • 6-7 chamfered section
  • 6-8 Example-Beveled Text
  • 6-9 Example-Gear 1
  • 6-10 Example-Gear 2
  • 6-11 Turning Command 1
  • 6-12 Turning Command 2
  • 6-13 Example-Goblet
  • 6-14 Example-Globe
  • 6-15 Example-Table Lamp
  • Lesson 7: Stakeout 1
  • 7-1 Stakeout 1
  • 7-2 Stakeout 2
  • 7-3 Example-Lampshade
  • 7-4 Example-Photo Frame
  • 7-5 Multi-section Stakeout 1
  • 7-6 Multi-section Loft 2
  • 7-7 Example-Curtain
  • 7-8 Example-Toothpaste
  • 7-9 Example-Tablecloth
  • 7-10 Deformation in Stake-Scale 1
  • 7-11 Deformation in Lofting-Scaling 2
  • 7-12 Example-Toothpaste Thread
  • 7-13 Example-Screwdriver
  • 7-14 Example-Curtain 2-1
  • 7-15 Example-Curtain 2-2
  • Lesson 8: Stakeout 2
  • 8-1 Deformation in Stakeout-Distortion
  • 8-2 Example-Ice Cream
  • 8-3 Example-Candle
  • 8-4 Deformation in Stakeout-Tilt
  • 8-5 Example-Handle
  • 8-6 Deformation in Stake-Chamfer
  • 8-7 Example-Tablecloth
  • 8-8 Deformation in Stakeout-Fitting
  • 8-9 Fitting Deformation 2
  • 8-10 Example-Bowl 1
  • 8-11 Example-Bowl 2
  • 8-12 Strengthening Exercises-Backrest
  • Lesson 9: 3D Object Adjuster
  • 9-1 Bend adjuster
  • 9-2 Example-Fan
  • 9-3 curved shaft
  • 9-4 Taper adjuster
  • 9-5 Example-Coffee Table
  • 9-6 slack adjuster
  • 9-7 Noise Adjuster
  • 9-8 Example-Valley
  • 9-9 Lattice Adjuster
  • 9-10 Example-Iron Tower
  • 9-11 FFD Modifier
  • 9-12 Example-Boss Chair
  • Lesson 10: Editing Meshes and Editing Patches
  • 10-1 Edit Grid 1
  • 10-2 Example-Pentagram
  • 10-3 Edit Grid 2
  • 10-4 Example-Official Seal
  • 10-5 Example-Faucet
  • 10-6 Edit Grid 3
  • 10-7 Example-Football
  • 10-8 Strengthening Example-Pillow
  • 10-9 Strengthening Example-Pillow (Method 2)
  • 10-10 Edit Patch 1
  • 10-11 Editing Patch 2
  • 10-12 Example-Flowers
  • 10-13 Example-Bed
  • Lesson 11: Lighting and Camera
  • 11-1 Lighting Introduction
  • 11-2 Light-Target Spotlight
  • 11-3 Intensity, color, attenuation
  • 11-4 Spotlight Parameters
  • 11-5 Shadow atmosphere and effects
  • 11-6 Target parallel lights, flood lights, etc.
  • 11-7 Example-Photosphere
  • 11-8 Camera (Camcorder) 1
  • 11-9 Camera (Camera) 2
  • 11-10 Another way to build a camera
  • 11-11 Example-Illuminated Plaque
  • 11-12 Photometric Light 1
  • 11-13 Photometric Light 2
  • 11-14 How to play spotlights
  • 11-15 Play of the table lamp
  • 11-16 How to play hidden lights
  • 11-17 How to play special hidden lights
  • Lesson 12: Material 1
  • 12-1 Material Introduction
  • 12-2 Shader Basic Parameters
  • 12-3 Basic Parameters of Plasticity
  • 12-4 Example-Badminton Racket
  • 12-5 Emissive
  • 12-6 Emissive Color and Opacity
  • 12-7 Filter color and refractive index
  • 12-8 Diffuse Color Map Channel
  • 12-9 Bitmap texture parameters 1
  • 12-10 bitmap texture parameters 2
  • 12-11 Example-Adding Material to the Frame
  • Lesson 13: Material 2
  • 13-1 Programmatic textures
  • 13-2 Example-Ball
  • 13-3 Noise Mapping
  • 13-4 Example-Grassland 1
  • 13-5 Example-Grassland 2
  • 13-6 Gradient Map
  • 13-7 Emissive Mapping Channel 1
  • 13-8 Emissive Mapping Channel 2
  • 13-9 Example-Candle Material
  • 13-10 Opacity Map Channel
  • 13-11 Examples-People
  • 13-12 Bump Mapping Channel
  • 13-13 Example-Water
  • 13-14 Example-Biscuit 1
  • 13-15 Example-Cookies 2
  • Lesson Fourteen: Material 3
  • 14-1 bitmap reflection
  • 14-2 Curved and Planar Reflections
  • 14-3 plane reflection
  • 14-4 Ray Traced Reflections
  • 14-5 Example-Mirror
  • 14-6 Refraction Map Channel
  • 14-7 Example-Clear Water
  • 14-8 texture coordinates
  • 14-9 UVW Mapping
  • 14-10 Example-Material the Flowers
  • Lesson 15: Material Type
  • 15-1 Material Type-Multidimensional Sub-Object
  • 15-2 Example-Football Material
  • 15-3 Example-Display Material
  • 15-4 Example-Coffee Table Material
  • 15-5 Mixed materials
  • 15-6 double-sided material
  • 15-7 Building Materials
  • 15-8 Reset and Edit Material
  • 15-9 How to quickly select a modifier
  • Lesson Sixteen: Production of indoor renderings
  • 16-1 Setting Units and Importing Floor Plans
  • 16-2 Establishment of Balconies and Walls
  • 16-3 Establishment of Beams and Cameras
  • 16-4 Making Ceilings and Corners
  • 16-5 Establishment of Spotlight
  • 16-6 Material the objects in the scene
  • 16-7 Create Sun and Hidden Lights
  • 16-8 Merge other models
  • 16-9 Improve the lighting in the scene
  • 16-10 Rendering and Post Processing
  • Lesson 17: Production of outdoor renderings (on)
  • 17-1 Importing CAD Floor Plans
  • 17-2 Creating the outline of the wall (first layer)
  • 17-3 Establishment of Doors and Windows 1 (First Floor)
  • 17-4 Establishment of Doors and Windows 2 (First Floor)
  • 17-5 Building the Underside of the Balcony (First Floor)
  • 17-6 Complete the entire balcony
  • 17-7 Second layer overall production
  • 17-8 Establishment of other floors
  • 17-9 Complete the first unit
  • 17-10 Making the second unit
  • 17-11 Making the third unit
  • 17-12 Production of Units 3 and 4
  • 17-13 Adjust side profile and import
  • 17-14 Essentials for Establishing Side Profiles
  • 17-15 Making of decorative edge on the roof
  • Lesson 18: Production of outdoor renderings (Part 2)
  • 18-1 Production of the first unit roof 1
  • 18-2 Production of the first unit roof 2
  • 18-3 Production of other units roof
  • 18-4 Making the First Penthouse Attic 1
  • 18-5 Making the First Penthouse Attic 2
  • 18-6 Making the First Penthouse 3
  • 18-7 Making the First Penthouse Attic 4
  • 18-8 Making Penthouses for Other Units
  • 18-9 Making Floor Dividers
  • 18-10 Assign materials to each model
  • 18-11 Creating Lights in the Scene
  • 18-12 rendering
  • 18-13 Photoshop Post Processing 1
  • 18-14 Photoshop Post Processing 2